#include "CShapeAlpha.h"

CShapeAlpha::CShapeAlpha()
{
    //ctor
}

void CShapeAlpha::BuildRandom()
{
    srand( (unsigned)time(NULL) );
    m_unit = rand()%26+64 ;
}

CShapeAlpha::~CShapeAlpha()
{
    //dtor
}
